FIFA 2012 - Reloaded

FIFA 2012 - Reloaded | 6.8 Gb
Revolutionary changes to the best sports game on the planet. FIFA 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine that delivers real-world physicality in every interaction. Gameplay innovations inspired by real-world football make FIFA 12 deeper and more engaging.


Impact Engine
The IE keeps track of individual limbs and the contact between them for the purpose of simulating realistic collisions and hit detection between players. However, the Impact Engine will not be featured in the PC version of FIFA 12.

Improved AI
The AI is now capable of realizing which parts of a player’s body may be injured, and players run the risk of getting injured off the ball (i.e. sprint abuse). The AI is also said to be ‘more human’.

“AI Vision”
This new system is poised to make passing more realistic than ever before by factoring a player’s line of sight into the passing game (i.e. attempting to pass to a player behind the user controlled one is set to be extremely difficult to pull off.).

Enhanced AI
The AI will now adapt to the game and make better choices that will help the team.

New Arenas & Presentation
Three new arenas will be featured in FIFA 12 along with a new camera and match presentation.


Short Dribble:
Flicking the left stick can cause a new short dribble. Further information is not known at this time.

UI Improvements:
A brand new, supposedly ergonomic, menu system will be in place.

Tactical defending:
This makes it possible to defend in a much more advanced way. It is now much more focused on zone defence than on tackling, and therefore allows a much more realistic defensive behaviour. Instead of holding the press button, you now have to perfectly time your tackles.

Recommended System Requirements :
  • CPU with dual-core processor (Intel Core 2 Duo or faster).
  • Intel Core2Duo @ 2,4 Ghz Windows XP / Windows Vista / Windows 7.
  • 2 GB of RAM.
  • DirectX ® 9.0c compatible 256 MB video card with
  • 3D acceleration or equivalent (support for Shader Model 3.0 or higher).

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